YC Spring 2026 (P26) founder

Hamza Al-Ali

Founder of Playabl.ai, TikTok for User-generated Games

Playabl.aiconsumergaming12 public signals

Company

Hamza Al-Ali is listed as a founder of Playabl.ai. Playabl is the TikTok for user-generated games, where anyone can play, create, publish, and monetize games. [June 19 Update] three weeks ago we went public, users are creating games and posting them on playabl.ai - since then we had over: • 4m unique plays on 15k user-generated games built on playabl.ai • 40k DAU • 300k WAU

Founder traction evidence

Public posts and activity attributed directly to this founder.

  1. LinkedIn

    We made $1.3m building modding tools for AAA games from Jordan.

    We made $1.3m building modding tools for AAA games from Jordan. The founder names Playabl AI (YC P26). He reports $1.3m prior revenue, 5B content views, and more than 100k beta users. Visible metrics: 426 likes, 426 reactions, 78 comments.

  2. X

    Prompt-to-play is finally here... 9 months ago this was just a pitch deck. Today it’s live: @Playabl_ai (beta) the first prompt-to-play platform that lets gamers instantly turn ideas into playabl in-game assets across games. #PlayablAI #PCGaming #gamedev #AIart #UGCcreator

    Prompt-to-play is finally here... 9 months ago this was just a pitch deck. Today it’s live: @Playabl_ai (beta) the first prompt-to-play platform that lets gamers instantly turn ideas into playabl in-game assets across games. #PlayablAI #PCGaming #gamedev #AIart #UGCcreator

  3. X

    We made $1.3m building modding tools for AAA games from Jordan, zero marketing spend. Our users' content hit 5B views. Today http:// Playabl.ai is part of @ycombinator P26. Those years showed us what UGC in gaming can do when creators have the right tools. So we spent the Show more Omar Jarrah and 3 others

    We made $1.3m building modding tools for AAA games from Jordan, zero marketing spend. Our users' content hit 5B views. Today http:// Playabl.ai is part of @ycombinator P26. Those years showed us what UGC in gaming can do when creators have the right tools. So we spent the Show...

  4. X

    65x growth in six weeks🤓 @kazsatamai saw it before almost anyone. Grateful to have you in this!

    65x growth in six weeks🤓 @kazsatamai saw it before almost anyone. Grateful to have you in this!

  5. X

    i've never been more sure of anything. Quote Y Combinator @ycombinator · Jun 3 The next big social platform won't start with photos or videos. It will start with games. http:// Playabl.ai is the TikTok for user-generated games: anyone can play, create, publish, and monetize. In 5 days, they hit 1M organic plays across 3,000 games. 0:02 / 0:41

    i've never been more sure of anything. Quote Y Combinator @ycombinator · Jun 3 The next big social platform won't start with photos or videos. It will start with games. http:// Playabl.ai is the TikTok for user-generated games: anyone can play, create, publish, and monetize. In...

  6. X

    I’m trying to understand the REAL timeline behind game prototypes. Is it? 1-4 weeks 13.5% 1-3 months 24.3% 3+ months 62.2% 37 votes · Final results

    I’m trying to understand the REAL timeline behind game prototypes. Is it? 1-4 weeks 13.5% 1-3 months 24.3% 3+ months 62.2% 37 votes · Final results

  7. X

    Replying to @hamzawy998 We broke it a hundred times, rebuilt it a hundred more. Now it finally works (mostly). We’re inviting the first wave of testers, if you’re interested to push this forward, let me know

    Replying to @hamzawy998 We broke it a hundred times, rebuilt it a hundred more. Now it finally works (mostly). We’re inviting the first wave of testers, if you’re interested to push this forward, let me know

  8. X

    A data point that surprised us @Playabl_ai . the median mobile game retains under 4% of players by day 7. While top 25% of all games hit 6-8% (gameanalytics, 2026). our games average is 8% :) these are games made in seconds, from a single prompt, by people who can't code. and Show more

    A data point that surprised us @Playabl_ai . the median mobile game retains under 4% of players by day 7. While top 25% of all games hit 6-8% (gameanalytics, 2026). our games average is 8% :) these are games made in seconds, from a single prompt, by people who can't code. and...